Список изменений в Evolve
- Wasteland Maggie (Unreleased)
- Tech Sgt Hank (Unreleased)
- Colorblind mode now supports in game outlines
BALANCE ADJUSTMENTS/BUG FIXES
- Crow, Torvald and Sunny pistol fire rates now match everyone else in their respective classes.
- Added audio for the incapacitated dropship respawn prompt
- Fixed a bug where AI would still be assigned perks after disabling them in the game options.
- Mortar Cannon
- Fire rate reduced to 300 rounds per minute (was 350)
- Shield Drone
- Shield capacity reduced to match Hank’s at 730 (was 800)
- Minimum energy to start shielding increased to 365 (was 200)
- Poison Gun
- Decreased damage to 22.5 (was 30)
- Fixed a bug that prevented Arc Mines from dealing multiple instances of damage in a short period of time.
- Sneak audible range made consistent for all monsters.
- Heavy Melee Damage
- Stage 2 increased to 235 (was 225)
- Stage 3 increased to 250 (was 225)
- Light Melee Damage
- Stage 2 increased to 93 (was 90)
- Stage 3 increased to 100 (was 90)
- Melee Projectiles
- Stage 2 increased to 125 (was 120)
- Stage 3 increased to 135 (was 120)
- Lightning Strike
- Max radius increased to 5 (was 4)
- Max radius increased to 6 (was 5)
- Max radius increased to 7 (was 6)
- Banshee Mines
- Homing speed increase to 10 (was 8)
- Mine active duration increase to 5 (was 4)
- Adjusted Wraith’s in air heavy attack to not have a 360 degree hitbox.
- Fixed a bug that would cause Gorgon to continuously teleport while airborne from the hunter’s perspective.
- Gorgon level 3 Spider trap deals proper damage on grab now
- Spider Trap’s sound effects were adjusted for gameplay clarity
- Consoles only (previously hotfixed to PC) - Applied the fix for when Gorgon would fall through the world after using Mimic
- Increased the audible range of Behemoth’s roll.
- Adjusted to fix exploitable and unbalanced areas.
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