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Макропатч 8.1

• Опубликовал: TiDjes

• Оформил: TiDjes

• Добавлено: 01.05.2016

• Категория: Апдейты Evolve

• Источник: talk.turtlerockstudios.com

• Всего просмотров: 1837



 

All

  • General
    • Fire DoT’s can no longer be extinguished by water
    • Fire DoT’s now stack together but not with themselves.
    • For hunters this includes Tech Sgt Hank Orbital Laser, Caira Napalm, Hyde Flame Thrower, Wasteland Maggie (Harpoons, SMG, and Daisy)
    • For monsters this includes Goliath Flame Breath, Meteor Goliath Burn, Behemoth Lava Bomb

Monsters

  • General
    • Each Monster has received updated melee attack hitboxes to help improve consistency while using melee attacks and reduce missed attacks while in melee combat.
    • Incap grapple has been removed from all Monsters finishing attacks.
    • Armor on Evolve percentage retained increased to 35% from 25%
  • Monster Smell
    • Scent uptime increased to 2 seconds from 1 second
    • Auto sense radius increased to 30m from 20m
  • Goliath

    • Traversal
      • Climb speed increased by 25% at all stages
  • Meteor Goliath
    • Traversal
      • Climb speed increased by 25% at all stages
  • Kraken
    • Ground Melee attacks
      • Removed per Stage increase on melee attacks
      • Heavy attack damage reduced to 175 from 275
      • Light attack damage reduced to 80 from 90
    • Air Melee attacks (Snowballs)
      • Damage increased to 150 from 135
      • Max Radius at Stage 1 decreased to 3m from 4m
      • Max Radius at Stage 2 decreased to 3.5m from 4m
    • Aftershock
      • Radius at Stage 1 reduced to 9m from 9.4m
      • Radius at Stage 2 reduced to 10m from 11.7m
      • Radius at Stage 3 reduced to 12m from 14m
    • Lightning Strike
      • Cooldown at Stage 1 decreased to 11 seconds from 12 seconds
      • Cooldown at Stage 2 decreased to 10 seconds from 11 seconds
      • Cooldown at Stage 3 decreased to 9 seconds from 10 seconds
    • Vortex
      • Cooldown at all stages reduced to 7 seconds from 8 seconds
    • Banshee Mines
      • Damage
        • Stage 1 decreased to 310 from 345
        • Stage 2 decreased to 316 from 355
        • Stage 3 decreased to 341 from 380
  • Elder Kraken

    • Traversal
      • Upward launch angle increased to 18 degrees from 0 degrees
      • Out of Combat stamina regen decreased to 17 seconds from 20 seconds
    • Chain Lightning
      • Arc Range at Stage 1 increased to 15m from 12m
      • Arc Range at Stage 2 increased to 17m from 15m
    • Lightning Strike
      • Radius at Stage 1 increased to 7m from 4m
      • Radius at Stage 2 increased to 8m from 5m
      • Radius at Stage 3 increased to 9m from 6.4m
    • Death Spiral
      • Fixed instances where Death Spiral would spawn too far behind Elder Kraken.
      • Cooldown at all Stages reduced to 10 seconds from 12 seconds
      • Radius at Stage 1 increased to 5m from 3m
      • Radius at Stage 2 increased to 6m from 4m
      • Radius at Stage 3 increased to 7m from 5m
    • Banshee Missile
      • Explosion radius at Stage 1 increased to 4m from 3.2m
      • Explosion radius at Stage 2 increased to 5m from 3.9m
      • Explosion radius at Stage 3 increased to 6.5m from 5m
      • Travel Speed at Stage 3 reduced to 55m/s from 60m/s
  • Wraith
    • Melee
      • Heavy damage reduced to 225 from 248
      • Light damage reduced to 90 from 99
      • Improved reliability of in air heavy
    • Warp Blast
      • Damage
        • Stage 1 increased to 517 from 470
        • Stage 2 increased to 532 from 484
        • Stage 3 increased to 568 from 517
    • Abduction
      • Damage
        • Stage 1 increased to 418 from 380
        • Stage 2 increased to 430 from 391
        • Stage 3 increased to 459 from 418
    • Supernova
      • Damage
        • Now scales per rank from scaling per stage
        • Damage reduced to 55/56/60 from 59/61/65
  • Gorgon
    • Melee
      • Reduced light attack damage to 90 from 112
    • Wall pounce
      • Reduced max wall pounce damage to 300 from 600
    • Web Snare
      • Duration at all levels reduced to 2 seconds from 4 seconds
      • Jetpack slow removed (was a 50% reduction)
      • Radius
        • Stage 1 increased to 4m from 2m
        • Stage 2 increased to 5m from 3m
        • Stage 3 increased to 6m from 4m
      • Damage per Second
        • Stage 1 increased to 200 from 100
        • Stage 2 increased to 204 from 103
        • Stage 3 increased to 220 from 110
    • Acid Spit
      • Direct Damage Radius
        • Stage 1 remains at 2m
        • Stage 2 increased to 2.5m from 2m
        • Stage 3 increased to 3m from 2m
      • Direct Damage per Second
        • Stage 1 increased to 39 from 20
        • Stage 2 increased to 40 from 21
        • Stage 3 increased to 42 from 22
      • Pool Radius
        • Stage 1 increased to 2m from 1.6m
        • Stage 2 increased to 3m from 2m
        • Stage 3 increased to 4m from 2.6m
      • Pool Lifetime
        • Stage 1 decreased to 3 seconds from 3.8 seconds
        • Stage 2 decreased to 3 seconds from 4.6 seconds
        • Stage 3 decreased to 3 seconds from 6 seconds
      • Pool Damage per Second
        • Stage 1 decreased to 100 from 114
        • Stage 2 decreased to 102 from 118
        • Stage 3 decreased to 110 from 126
    • Spider Trap
      • Stalk Range increased to 16m from 10m
      • Chase Speed increased to 12 m/s from 5m/s
      • Max Grapple time reduced to 3 seconds from 10 seconds at all stages
      • Traps will now take triple damage while grappling a Hunter
      • Health
        • Stage 1 reduced to 190 from 246
        • Stage 2 reduced to 209 from 308
        • Stage 3 reduced to 230 from 400
      • Direct Damage
        • Stage 1 remains unchanged at 332
        • Stage 2 damage reduced to 339 from 342
        • Stage 3 remains unchanged at 365
      • Damage per Second
        • Stage 1 increased to 133 from 40
        • Stage 2 increased to 136 from 41
        • Stage 3 increased to 147 from 48
    • Mimic
      • New Passive: Acid Burn
        • Acid burn will apply a Damage over Time effect for 6 seconds after exploding
        • Acid Burn Damage per Second
          • Stage 1 70
          • Stage 2 71
          • Stage 3 77
      • Direct Damage
        • Stage 1 decreased to 332 from 664
        • Stage 2 decreased to 338 from 684
        • Stage 3 decreased to 365 from 730
      • Mimic Husk Health
        • Stage 1 increased to 380 from 320
        • Stage 2 increased to 415 from 400
        • Stage 3 decreased to 450 from 520
      • Gorgon Break Health
        • Stage 1 increased to 1200 from 320
        • Stage 2 increased to 1200 from 400
        • Stage 3 increased to 1200 from 520
      • Explosion Radius
        • Stage 1 increased to 6m from 5m
        • Stage 2 increased to 7m from 6.2m
        • Stage 3 remains at 8m
      • Delay before Mimic can be detonated reduced to 1 second from 2 seconds
      • Delay before camera returns to Gorgon after detonation reduced to 0 seconds from 1 second.
  • Behemoth

    • Roll
      • Knockback at all stages reduced to 10 magnitude from 20 magnitude.
    • Lava Bomb
      • Cooldown at all stages reduced to 8 seconds from 9 seconds
      • Impact Damage
        • Stage 1 increased to 432 from 227
        • Stage 2 increased to 454 from 234
        • Stage 3 increased to 475 from 250
      • Droplet Damage
        • Stage 1 decreased to 50 from 100
        • Stage 2 decreased to 53 from 125
        • Stage 3 decreased to 55 from 150
  • Rock Wall

    • Cooldown at all stages reduced to 4.5 seconds from 8 seconds.
    • Stand time at all stages reduced to 4.5 seconds from 8 seconds.
    • Damage
      • Stage 1 decreased to 350 from 355
      • Stage 2 increased to 368 from 355
      • Stage 3 increased to 385 from 355
    • Slabs
      • Stage 2 decreased to 4 from 5
      • Stage 3 decreased to 5 from 9
  • Fissure
    • Damage
      • Stage 1 decreased to 432 from 446
      • Stage 2 increased to 454 from 460
      • Stage 3 increased to 475 from 491
  • Tongue Grab

    • Cooldown at all stages reduced to 7 seconds from 8 seconds.
    • Damage
      • Stage 1 increased to 300 from 288
      • Stage 2 increased to 325 from 296
      • Stage 3 increased to 350 from 317

Hunters

  • General
    • Strike Penalty reduced to 15% of max health from 20%
    • View range of Monster tracks is now 200m from 40m
  • Sunny
    • Mini Nuke Launcher
      • Damage decreased to 130 from 165
      • Min and Max explosion radius increased to Min 4m Max 8m from Min 3m Max 7m
    • Jetpack Booster
      • Bonus thrust reduced to 25% from 40%
      • Capacity increased to 100 from 75
  • Slim
    • Spore Cloud
      • Damage reveal while in the cloud increased to 2 seconds from 1 second
    • Heal Burst
      • Heal other reduced to 208 from 231
      • Self heal decreased to 195 from 201
      • Incap heal decreased to 300 from 317
  • Torvald
    • Mortar Cannon
      • Damage decreased to 160 from 180
  • Lennox
    • Plasma Lance
      • Damage per refactor
        • Stage 1 damage increased to 150 from 90
        • Stage 2 damage increased to 200 from 180
        • Stage 3 damage decreased to 250 from 270
        • Stage 4 damage decreased to 300 from 380
    • Anti Air Cannon
      • Damage per bullet decreased to 40 from 45
  • Parnell
    • Multifire Rocket Launcher
      • Damage decreased to 80 from 90
  • Hyde
    • Toxic Grenade
      • Damage per Second reduced to 120 from 135
  • Griffin
    • Harpoon Gun
      • Damage decreased to 75 from 150
  • Abe
    • Custom Shotgun
      • Damage per pellet increased to 12 from 11
  • Jack
    • Satellite
      • Damage decreased to 250 from 500
      • Cooldown decreased to 30 seconds from 60 seconds
    • Repulsor
      • Capacity decreased to 500 from 1000
      • Cooldown decreased to 3.5 seconds from 10 seconds
  • Maggie
    • Harpoon Traps
      • Toss range increased to 10 from 8
    • SMG
      • Smg increased 22 from 20
  • Wasteland Maggie
    • Flame Daisy
      • Removed 2nd instance of burn damage
    • Harpoon Trap
      • Activation time increased to 3.5 seconds from 3 seconds
      • Trigger distance reduced to 25 from 30
    • Burst SMG
      • Damage decreased to 8 from 15
  • Hank
    • Orbital Barrage
      • Damage on first 3 warning shots reduced to 200 from 360
      • Initial delay on first 3 warning shots increased to 1.5 from 0.1
    • Laser Cutter
      • Damage per shot decreased to 25 from 32
  • Tech Sgt. Hank
    • Shield Charger
      • Capacity Doubled to improve the time it takes to charge up a Hunter Shield.
  • Caira
    • Heal Burst
      • Range increased to 30m from 15m
    • Healing Grenade Launcher
      • Ability to queue shots has been added
    • Napalm Grenade Launcher
      • Ability to queue shots has been added
  • Val
    • Heal Burst
      • Range increased to 30m from 15m
    • Armor piercing Rifle
      • Zoom level decreased to 2 from 3
  • Rogue Val
    • Chain Medgun
      • Direct Incap heal reduced to 120 from 140
      • Chain Incap heal decreased to 60 from 70
  • Crow
    • Gobi
      • Cooldown increased to 6 seconds from 4 seconds
    • Stasis Gun
      • No Longer slows Behemoth while in the roll state.
      • Clip size reduced to 10 from 20
      • Projectile speed reduced to 125 from 260
      • Rapid Fire stasis duration to 1.5 seconds from 0.5 seconds
      • Rapid Fire stasis projectile radius increased to 1m from .01m
      • Charged stasis duration reduced to 6 from 8
      • Charged stasis projectile radius increased to 2.5m from .01m
    • LongRifle
      • Zoom level decreased to 2 from 3
      • LongRifle spread max 8 from 10
  • EMET
    • Heal Burst
      • Heal other increased to 375 from 225
      • Incap heal increased to 450 from 262
      • Self heal increased to 550 from 375
    • Replay Cannon
      • Tracker shot damage reduced to 40 from 45
      • Homing missile damage reduced to 40 from 45
    • Healing Totem
      • Regen increased to 40 hp/s from 30 hp/s
      • Health increased to 90 from 25
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