Evolve: Stage 2 Beta is now FREE on Steam! This is more than just an update; we overhauled almost every system and achieved our goal of converting Evolve into a free game. We've added and updated numerous features, fixed tons of bugs, improved stability and performance across the board, and completely redesigned many aspects of the game. This update page highlights some of the latest and greatest features built into Evolve: Stage 2.
Overwhelmingly our biggest change to date and an often requested switch. Hunting with your friends is a LOT easier now that it's free.
Gameplay first, always. We overhauled every aspect of the game with a focus on making it faster-paced, more enjoyable, and clear.
Making Evolve into a free title, our first goal was to revisit how players earn and unlock content. We have rebuilt the in-game store which now allows players to unlock content with Silver Keys. You can earn Silver Keys by simply playing Evolve! Completing matches, challenges, progression rewards, and through the monthly punch card are all great ways to earn Silver Keys. Save up for your favorite characters, perks that fit your playstyle, the best looking skins--you name it. The more you play, the more Silver Keys you earn. One thing to keep in mind, all content in Evolve: Stage 2 can be earned for free!
Grab sick skins from the store and make your Monster look the way you want! Show off your skins to the Hunters or choose something to blend into the environment.
Dress up your Hunters to make your characters more unique. Grab the skins that compliment your Hunter's customized style.
Unlock and equip weapon skins that look epic with your Hunter skin.
Every week a new set of four Hunters and one Monster will be available to all players for free. Try them out and see who your favorites are. You can use your Silver Keys to purchase any you end up liking! Keep an eye on social media to see when your favorite character is in rotation.
Welcome to the new Evolve UI. We have redone the UI from the ground up to get you into games faster while making the menus more intuitive and user friendly.
We have moved the matchmaking and character selection to before you get in-game. This streamlined performance and minimizes load times. We also removed the carousal and added a new grid to show all characters, those owned and those available to own.
The new Characters page in your Profile shows off all of the characters Evolve has to offer. You can click into each character and see your personal rewards and stats for that individual character.
We created a brand new progression system with a rebuilt account level system and a brand new character-specific progression system. As you move through the account levels to 30, you'll get Silver Keys and badges. Once you find your favorite characters in Evolve, you can work up their character progression levels to unlock perks, elite skins, and Silver Key bonuses!
As a thank you for players coming back and playing Evolve: Stage 2 regularly, every day you login to the game you'll unlock a new reward! These can include: Silver Keys, Skins, Perks, Badges, and even Characters! No reward is tied to a specific day of the week, it goes strictly off the number of days you sign in over a reward month.
Everyone now has their own daily challenges! Don't like the challenge you got for the day? Easily swap out the challenge for another one! Challenges give you rewards like Silver Keys for you to spend in the store for more characters, skins, badges, and more!
Founders get exclusive animated foregrounds to equip as their badge. Choose between the Hunters dropping from the Laurie Anne or Goliath using Fire Breath.
Founders also get two exclusive backgrounds to put behind your favorite badge. Choose between the Evolve Versus symbol or the iconic Monster footprint.
We loved being able to customize our character by selecting a perk. We loved it so much we added even more flexibility to making your experience unique. You now have 3 tiers of perks to choose from; minor, major, and superior. Experiment with different perks at different tiers and find what fits you best!
To keep the game moving quickly, we've sped things up in Hunt through improvements to the dropship.
At the start of the game, the dropship respawn timer starts at 0 seconds. Every time a Hunter goes down during the game, the respawn timer increases by 10 seconds. Every time the Monster evolves, the timer increases by 25 seconds, to a maximum of 2 minutes. When a Hunter dies and starts the dropship respawn timer, they will continue to spectate their fellow Hunters. Once the timer hits 0, the dropship will fly in and immediately force the Hunters to jump out of the ship. No more waiting for the ship to fly in.
More fights and less running. We gave all Hunters a Dome to ensure more fights happen every game, keep the game moving, and make each Hunt game more enjoyable. Throwing the Dome is now the team's responsibility instead of just the Trapper's. Missing Domes is no longer a possibility. When you have seen and are in range of the monster, you'll see a prompt to throw the Dome which centers around the Monster's position.
The Dome Timer has been changed from a steady 1 minute to a variable length with a maximum of 5 minutes. The only way to bring the Dome down is to let the timer reach zero. We have introduced two ways to decrease the Dome timer. The Hunter team can decrease the Dome duration by dishing out damage to the Monster and the Monster can decrease the timer by downing Hunters.
The Defense Matrix gives the Monster more of a reason to down the Assault. Previously, the Assault could get down to low health, activate Shield, and still dish out damage until their Shield depleted and their Medic could heal them back up to full health. The Defense Matrix forces the Assault to be more cautious when focusing the Monster and give the Monsters some breathing room. The Defense Matrix reduces incoming damage by 75%. Make sure to use the Defense Matrix before your health gets too low!
The Team Cloak was replaced since it either worked out really well for one team or didn't work at all. We replaced the Team Cloak with a Shield Burst to make the Support's class ability more reliable and consistent. When you activate the new Shield Burst, all Hunters within a 30 meter radius will be shielded for a short period of time. Use your Shield Burst often so you can use multiple Shield Bursts before you or a teammate gets incapacitated!
When activated, a satellite scans the planet for the Monster and points the team in the general direction of the Monster. Trapper also gets a speed boost for a short period of time upon use and can see the Monster for a short period of time. Make sure to use the Planet Scanner when you first land out of the dropship. Also useful for dodging big scary monsters!
Bucket's UAV has been replaced with a new ability called Mechanized Recharge. Upon activating, any Hunter within a 30 meter radius of Bucket will have their class ability recharged at a rapid pace.
Community feedback led us to refactor the Decoy ability for Wraith. Decoy now will no longer grant invisibility for Wraith. Now once activated, the newly rebuilt Decoy AI will select the closest target and go into attack mode. The Decoy has a health value and timer that begins after casting the ability. If either of these reach zero, the Decoy will disappear. Be on the lookout for Wraith's new ability!
Daisy's AI has had an overhaul. Our lovable trapjaw always tracks the Monster directly and chooses the quickest path to the Monster's current location and no longer follows tracks. When she gets close to the Monster, she'll start sniffing for it signaling that you're close. She'll also start growling and barking.
Daisy also gives Hunters a 15% movement speed boost when you're within 15 meters of her while hunting the Monster. This buff does not apply to Daisy while she's dead. Wasteland Daisy does not have this buff.
Gotta go fast!
Stage 1 Monsters now start with a total of 4 ability points. We shifted the last ability point at Stage 3 to Stage 1 to make Monsters stronger at the beginning of the game.
We have had our ears open since before Evolve has launched, listened to your feedback, and kicked butt to improve the game we all love and enjoy. We would love to continue to hear your feedback moving forward so we can work towards making Evolve the best game it can possibly be. Post on the Turtle Rock Forums, talk about it on Reddit, Twitter, Facebook, ... We want to hear from you! We value what our community has to say and we will do what we can to make your ideas and feedback a reality!
With your feedback we shrunk Evolve: Stage 2's download size by over half to allow more players to download the game!
We have made performance improvements across the board. You should notice your game running better overall, especially on our improved maps.
We reduced the time it takes to load up Evolve and shortened the time it takes to find a match. If you have any other ideas to improve this further make sure to let us know!
We've listened to your feedback to have more frequent updates. Expect to see more updates more often!
Our promise is to continue delivering great content and features to Evolve: Stage 2 in the months to come. We look forward to growing Stage 2 alongside our great community.
Our continued focus will be keeping Evolve: Stage 2 as stable as possible.
We have completely rebuilt and designed four Evolve maps specifically for faster paced gameplay. Each map has its own unique areas now, often matched with a color. Wraith Trap for example now has iconic green, red, and yellow structures for Hunters to easily distinguish where they are or the Monster is headed. Lastly, expect to see less visual clutter, more fight-friendly geometry, and visual improvements overall.
Hunter and Monster visual effects have been improved. We want to ensure that your gameplay experience is the best and nothing is visually interfering with it. We also want things going on in game to be communicated clearly and effectively with only the essentials and improved performance.
We have fixed A LOT of bugs (and we're not done yet). Below is a list of the bugs we've addressed so far. We plan to continue squashing more bugs as we move forward to make Evolve an enjoyable experience for all players.